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Solar Envoys

Though the vast majority of human settlements abide by a communal system, legal and administrative unity in human space is a pipe dream. While places such as the Traverse have region-wide regulations, these judicial and administrative principles are not shared between the regions themselves. In other words: while there is a consensus on the best form of government in human space, there is no consensus when it comes to how this form of government should be exerted. This isn't just about different trade regulations or environmental laws: the very definition of individual property may vary between Traverse, Smyrnian or Communal Space worlds.

In a world where the geometry drive allows for fast movement of people, information and goods across hundreds of lightyears, this lack of legal uniformity is a real problem when it comes to interactions between polities, be they conflicts or alliances. A diplomat who would be protected by the law in Communal Space may find their legal status voided in the Traverse. A wanted criminal on Mundis can find a safe haven on Earth. A trade crew with a hold full of Smyrnian goods might find themselves allowed to trade on Mars and forbidden from orbital insertion on Elora. And so on and so forth.

In the past century, two shared elements were born as an attempt to give polities a common ground to solve their conflicts and carry out interstellar relations. The first one are Flower Wars. The second one (which is a corollary to Flower Wars) are the Solar Envoys.

A Solar Envoy is an individual who holds one or several of the universal licences provided by the Samaris Accords, a set of legal dispositions that virtually all polities in human space abide to. These legal dispositions enable Solar Envoys to carry out diplomatic, commercial and military tasks on behalf of their communal or cooperative employers.

Solar Envoys are most often directly recruited by the polity that employs them, though a few of them are freelance contractors. In the post-capitalist context of human space, material wealth is seldom a motivation for Solar Envoys. These highly skilled individuals have personal reasons to leave their homeworld and risk their physical and moral integrity in the service of their communes. It can be deeply entrenched political convictions, a desire for change and adventure, or a less palatable reason — such as being a wanted criminal on their homeworld and seeking for the forgiveness of the stars. Solar Envoys may present themselves in many ways. Some of them travel in style, with a small flotilla and their personal escorts, while others are shady operatives, carrying out their missions without leaving a trace.

The existing licences are listed below. 

1 — Basic Universal Licence

The BUL is the simplest licence in the Samaris Accords, and the one that defines a Solar Envoy. It establishes the legal dispositions of the Solar Envoy status as well as the terms of a Solar Envoy contract, including the “high treason clause” which is the only real way to break such a contract prematurely. If a Solar Envoy owns a spaceship (or any other valuable asset) then the BUL guarantees the inalienable nature of their belongings even in places that do not recognize private and personal property. These Licences are accepted by all the polities that are part of the Samaris Accords — in effect, all of human space bar a few anarchist communes.

2 — Legate Licence

This is the second most widely spread Solar Envoy licence. A Legate Licence allows an Envoy to represent their polity in official and unofficial talks of various importance. Unlike a “regular” diplomat, whose rights may change depending on the region of space, a Solar Envoy protected by a Legate Licence cannot be denied the right of passage under any circumstances. Their physical and moral persons cannot be harmed or hampered in any way —  doing so may provide the pretext for a Flower War. Legate Licences are accepted by all polities in the Samaris Accords.

A Legate Licence cannot be held alongside a Retribution Licence, as they cover radically opposed Solar Envoy missions.

3 — Solar Trader Licence

The Solar Trader licence allows a Solar Envoy to buy, sell and carry “rare goods” on behalf of their employer. “Rare goods” as defined by this licence is an umbrella term that covers alien artefacts, rare ecosystemic productions, rare technologies, works of art and exotic natural compounds that are illegal to trade in the vast majority of legislations. Under this licence, however, a Solar Envoy never owns the goods they are carrying, as they remain under the possession of a commune. A Solar Trader Licence is often paired with a Legate Licence. Solar Trader Licences are not formally accepted by all worlds: Mundis in particular is known to treat Solar Traders as mere smugglers, despite having signed the Samaris Accords.

4 — Retribution Licence

A Retribution Licence is the most permissive Solar Envoy licence and also the most dangerous. When a Flower War isn't enough to settle grudges, polities may resort to using Solar Envoys to target high-value assets in what is defined by the Samaris Accords as a “Solar Duel”, a limited violent exchange between polities. Retribution Licences are very heavily limited. They are only given out for a limited time and a single target and only cover material damage, as Solar Duels, much like Flower Wars, are not meant to cause casualties. In exchange for these limits, a Retribution Licence essentially shields a Solar Envoy from personal legal repercussions: should they be arrested while carrying out their mission, they are considered as a war prisoner and not a common criminal.

The Retribution Licence is rather controversial, and it should come as no surprise that the worlds that do not recognize Flower Wars do not recognize the Retribution Licence either.

Illustration by Lie Setiawan for Eclipse Phase, distributed by Posthuman Studios under a Creative Commons Attribution Non-Commercial Share-alike 3.0 Unported Licence


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